AI Insights · Timothy · April 2022
Top 5 Adventure Games on iOS in Russia, Q1 2022
Analyzing the performance of the top 5 adventure games on iOS in Russia during Q1 2022, focusing on weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 adventure games on iOS in Russia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw a notable fluctuation in its weekly revenue, peaking at around $371K in the week of January 3. Weekly downloads started strong with over 36K in early January but gradually declined to approximately 19K by the end of March. Active users saw a high of 382K in late January, maintaining a generally high level throughout the quarter, ending at around 332K.
Lineage2M by NCSOFT experienced an uneven revenue trend, with weekly earnings reaching about $95K in late January and then dropping to around $28K by the end of March. Weekly downloads also showed a declining pattern, from 1.5K in the last week of December to just under 400 by the end of March.
Hustle Castle・Medieval Kingdom from MY.GAMES B.V. saw its highest revenue in mid-January at approximately $21K. Weekly downloads initially rose to about 7.2K in the first week of January but fell to around 450 by the end of March. Active users were highest in early January at around 27K, gradually decreasing to about 15.7K by the end of the quarter.
Call of Antia: Match 3 RPG by FunPlus International AG showed a steady revenue trend with a peak of around $11K in mid-February. Weekly downloads started at 3.4K in late December, dropping significantly to around 258 by the end of March. Active users peaked at 8.3K in late January and then declined to approximately 3K by the end of the quarter.
Tales of Wind from NEOCRAFT LIMITED had a relatively stable yet low revenue, peaking at about $14K in early January and ending at around $1.3K by late March. Weekly downloads remained low throughout the quarter, with a maximum of 115 in early January and ending at 86 in late March. Active users were fairly consistent, starting at 532 in late December and ending at 422 by the end of March.
For more detailed insights and data, visit Sensor Tower.